Patch 1.2 for Rising Kingdoms is now available
January 9, 2006

Patch version 1.2 for Rising Kingdoms is now available and can be downloaded from Black Bean's official site here (5 MB). In addition you can download it from Haemimont Games.


The patch introduces some new features and some balance issues found during Online Battle matches. We appreciate our fans' patience and their feedback.


Please refer to the patch notes to see all the changes here.


 
 
More reviews for Rising Kingdoms
July 12, 2005

Today we represent three more reviews for our latest fantasy RTS Rising Kingdoms.

Gamer.at: The respective music tracks of the three races fit quite well the atmosphere and work professional.

neXGam: Nothing surprisingly new, but still fun to play. Good AI, three campaigns plus editor - RK is a must have for strategy fans.

4players.de: Who is faithful to the genre and search urgently classical fantasy, doubtlessly could take an excursion in the world of Equiada.

Please go to Rising Kingdoms reviews section to read press articles.
 
 
Rising Kingdoms receives additinal recognition
July 11, 2005

Over the past week our latest game Rising Kingdoms received a few more reviews from the game press. Here what they say about our latest game:

Just Gamers: ...the graphic is quite pretty, the heroes instigate thankfully to the special talents which are easy to learn, the interface is knitted and the multi-player mode makes the hours fun.

Splash Games: A solid strategy game for the fans of the genre.

Games Planet: Innovative game-play and atmospherical feel combined into a highly original game.

Please forward to Rising Kingdoms reviews section to read press articles.
 
 
First comments on Rising Kingdoms
July 6, 2005

Rising Kingdoms - our latest RTS set in the fantasy world of Equiada, receives its first recognition from the specialized media.

Here are some comments from the press:

Game Cell UK: All in all, Rising Kingdoms is a solid, well put together fantasy RTS.

Game Captain: The mood music is very pleasant and fresh.

Demo News: ...in the fights skill does not play a role, the units behave on the whole reasonably...

Please go to Rising Kingdoms reviews section to read press articles.


 
 
It's Team Peek time #5
July 4, 2005

IGN learns how the feelings of Rising Kingdoms sound engineer Tsvetomir Hristov, resonate in our latest game.

You can read the entire interview here.


 
 
It's Team Peek time #4
June 27, 2005

Dimitar Georgiev, designer of Rising Kingdoms team, shares his oppinion on various aspects of our latest title to IGN. For example, which were the funniest moments experienced during game development, what are some tricks to better equip your champions?

You can read the entire interview here.


 
 
It's Team Peek time #3
June 23, 2005

This time IGN interviews Ivan Stoianov, a designer on the Rising Kingdoms team. See our latest strategy features through his point of view and don't forget to compare it to thouse of our other teammates.

You can read the entire interview here.


 
 
It's Team Peek time #2
June 20, 2005

IGN continues to interview members of the Rising Kingdoms team about their individual views on the game's Races, Champions and Campaign in the game.

This time Alexander Savchovsky - a programmer from the Rising Kingdoms team, reveals his point of view on the game's Human race as well as some useful tricks on how best to use Human Champions and troops.

You can read the entire interview here.


 
 
It's Team Peak time!
June 17, 2005

Part of the team at Haemimont Games reveals its preferences towards Races, Missions and Champions in our upcoming game Rising Kingdoms. See who are their favourite Champions, and learn tricks about how to use them along with hidden advantages behind the developers' favourite races.

Read the entire interview here.


 
 
Rising Kingdoms site is now available
June 6, 2005

The section on our site dedicated to Rising Kingdoms, our upcoming real-time strategy game with role-playing elements, is now live! You can find there a lot of information on the game, including screenshots and links to the game-play trailer and Rising Kingdoms demo.


 
 
Another Rising Kingdoms interview on IGN
May 28, 2005

Ivko Stanilov (Co-Lead Designer and Lead Programmer of Rising Kingdoms) and the Programmer Alexander Savchovsky speak about the world of Rising Kingdoms revealing impressive features of the game.

You can read the first part of the interview here.


 
 
First interview for Rising Kingdoms
March 22, 2005

Ivko Stanilov - lead programmer of our upcoming title Rising Kingdoms, reveals some of the game features before Game Guru Mania.


Ivko Stanilov: Rising Kingdoms is a game in which the armies are relatively small and decisions made in combat are very important. We tried to create tactical battles that are easy to control while requiring the player to act and micromanage her units...

Read the entire interview here.


 
 
PRESS RELEASE: Rising Kingdoms Announced
March 16, 2005

Sofia, 16th March, 2005. Haemimont Games is proud to announce another key publishing deal with Black Bean for the incoming Rising Kingdoms for PC. Rising Kingdoms is a Real-Time Strategy set in a fantasy world, which focuses on empire development and dynamic tactical battles. This impressive title stays true to Haemimont’s long tradition of RTS and RPG type games that started with Tzar: the Burden of the Crown and Celtic Kings series – Celtic Kings: Rage of War and Nemesis of the Roman Empire a.k.a.Imperivm II.

Set in the beautiful fantasy world of Equiada, home to magical creatures, mighty leaders, and powerful wizards, Rising Kingdoms, offers players the unique combination of both strategy and adventure modes.

In strategy mode, the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player’s main race they provide a valuable asset when clashing with their opponents.

In adventure mode, the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races

“As with our previous titles, our continuing search for publishing quality games with strong and deep gameplay elements led us to work with Haemimont Games on Rising Kingdoms, making us very proud to add this title to our portfolio.” said Marco Minoli, head of Marketing at Black Bean. “We're impressed by the energy and effort that Black Bean put behind their releases and look forward to a prolific relationship with them. Our combined forces are focused on bringing a polished and fun title right to the hands of the player” added Kiril Iliev, PR Manager of Haemimont Games.

Rising Kingdoms will be available on PC in, English, French, German, Italian and Spanish towards May 2005.


For further information

Gabriel Dobrev
Haemimont Games AD
tel: +359 2 8090 340

Stefano Petrullo, Senior Account Manager
Pulsar Communication srl
@: s.petrullo@pulsarsrl.com


About Black Bean

Black Bean is the games label of Lago Srl, which is part of the Leader Group. Leader SpA has been the leading independent distributor in Italy since it started business in 1984. Leader is based in Gazzada (Varese) which is situated 30 miles north of Milan in northern Italy. Black Bean philosophy is to focus on a wide range of games genre leveraging on an friendly gameplay, additional contents and fully localised products in order to give the player an immersive and addictive gaming experience.


About Haemimont Games

Haemimont Games was founded in 1998 as a division of Haemimont-Smartcom AD, a privately held Bulgarian technology group. During its 7 years of operation, Haemimont Games has successfully designed and produced award winning RTS titles such as "Tzar: the Burden of the Crown"(January, 2000), "Celtic Kings: Rage of War"(March, 2002) and "Celtic Kings: the Punic Wars" a.k.a. "Nemesis of the Roman Empire"(March, 2004). Since April 2003 Haemimont Games AD operates as an independent company focused on the production of high quality RTS and RPG games for the PC and video games market.


 
 
Rising Kingdoms announced
February 17, 2005

Haemimont Games is proud to announce another key publishing deal with Black Bean for the incoming Rising Kingdoms for PC. Rising Kingdoms is a Real-Time Strategy set in a fantasy world, which focuses on empire development and dynamic tactical battles.


Set in the beautiful fantasy world of Equiada, home to magical creatures, mighty leaders, and powerful wizards, Rising Kingdoms, offers players the unique combination of both strategy and adventure modes.


In strategy mode the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player’s main race they provide a valuable asset when clashing with their opponents.


In adventure mode the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races.


You can read the entire press release here.


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