As the important part of every game, the artificial intelligence needs a lot of attention from the developers' side. And when we talk about an RTS title, AI plays a very important role in the genre - yes, there is an MP mode in each and every RTS game shipping these days, but one needs to practice before going out on the Net to find some partners for Player vs Player battles.
This is why, the lead programmer of Haemimont Games Ivan-Assen Ivanov wrote a detailed article about the creation of AI for Celtic Kings: The Punic Wars, which has been posted at The Adrenaline Vault today.
If you take a closer look at the material, you will learn about the three aspects in making the AI not only a killing machine but also a thing with human-like behavior. Several exclusive shots from the game are also included.
Got any comments or feedback? Launch to the official forum of CK: TPW as we would love to hear your thoughts and ideas!



