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Trooper91 Chieftain
Joined: 12 Aug 2006 Posts: 281 Location: Canada, ON, Thunder Bay
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Posted: Sun Oct 05, 2008 11:12 pm Post subject: Help - Conversations |
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Yo peeps, I need some help ragarding conversations.
Problem/Situation:
-Character #1 attacking/killing Character #2.
-When Character #2 reaches x number of health = start a new conversation.
I don't really know how to do this, it must be simple but I can't figure it out. I'm open to some suggestions!
Your help will be greatly appreciated, thanks! _________________
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Nigi Peasant
Joined: 19 Aug 2006 Posts: 18
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Posted: Wed Oct 08, 2008 7:52 am Post subject: Re: Help - Conversations |
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Create a rule:
Condition - expression for object (object: char#2, expression: $health<=x)
Action - the next conversation _________________ I była zgroza nagłych cisz! I była próżnia w całym niebie!
A ty z tej próżni czemu drwisz, kiedy ta próżnia nie drwi z ciebie? |
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Trooper91 Chieftain
Joined: 12 Aug 2006 Posts: 281 Location: Canada, ON, Thunder Bay
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Posted: Mon Oct 20, 2008 12:05 am Post subject: |
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Thanks, I also ran into an error: "Not Enough free unsynced object handles."
Does anyone know what that means?
____________
I figured it out, never-mind. The message means I have too many objects, more particularly walls. _________________
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