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Help - Conversations

 
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Trooper91
Chieftain


Joined: 12 Aug 2006
Posts: 281
Location: Canada, ON, Thunder Bay

PostPosted: Sun Oct 05, 2008 11:12 pm    Post subject: Help - Conversations Reply with quote

Yo peeps, I need some help ragarding conversations.

Problem/Situation:
-Character #1 attacking/killing Character #2.
-When Character #2 reaches x number of health = start a new conversation.

I don't really know how to do this, it must be simple but I can't figure it out. I'm open to some suggestions! Very Happy

Your help will be greatly appreciated, thanks!
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Nigi
Peasant


Joined: 19 Aug 2006
Posts: 18

PostPosted: Wed Oct 08, 2008 7:52 am    Post subject: Re: Help - Conversations Reply with quote

Create a rule:
Condition - expression for object (object: char#2, expression: $health<=x)
Action - the next conversation
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I była zgroza nagłych cisz! I była próżnia w całym niebie!
A ty z tej próżni czemu drwisz, kiedy ta próżnia nie drwi z ciebie?
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Trooper91
Chieftain


Joined: 12 Aug 2006
Posts: 281
Location: Canada, ON, Thunder Bay

PostPosted: Mon Oct 20, 2008 12:05 am    Post subject: Reply with quote

Thanks, I also ran into an error: "Not Enough free unsynced object handles."

Does anyone know what that means? Embarassed

____________

I figured it out, never-mind. Laughing The message means I have too many objects, more particularly walls.
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